유니티 C#
타겟이 원하는 각도에 들어왔는지 체크하는것(2D)
죽은쥐
2022. 11. 21. 10:38
private GameObject myObj;
private GameObject targetObj;
private Vector2 myDir;
private float angle;
private bool IsInAngle()
{
var targetDir = targetObj.transform.position - myObj.transform.position;
var calAngle = Vector2.Angle(myDir, targetDir);
return calAngle <= angle;
}